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Channel: Kyle Kukshtel
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Article 0

big shoutout to the c# discord here as well for all the love they showed me as I worked through the idea!

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getting dangerous thoughts about how to sell my own game frameworkhttps://types.pl/@disconcision/112910269493521412

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Article 11

@disconcision spiral bound manual reference packed in nice box with some stickers and other ephemera would be cozy. could even pack a usb stick with the engine and maybe some other sample games with...

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IT'S WORKING....Following up on the #gamedev journey of using #dotnet source generators to emit ECS component accessors on top of attribute tagged classes and am now able to heavily simplify entity...

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just look at this - it's beautiful. you see what components you have. you can access their vars for setting defaults inside a ctor.

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all the other props are exposed at the "top level" of the class so you can easily hit whichever you want at object init time:

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the component declarations also dont need anything except to extend an interface:

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here's the man behind the curtain as well. all this rote component var accessor code now just gets generated as a partial for the entity class and hidden away. you COULD manually write this for every...

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Article 5

been wondering about a project to leverage zig for and getting an idea about some sort of web-hosted audacity type program for podcast recording. like riverside.fm but more stripped down, audio only....

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riverside seems to have the market cornered on premium video and audio recording in browser, but this would be something that can be more ephemeral and ad-how audio only.

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@demofox I just stumbled across your blog post on "Game Development Needs Data Pipeline Middleware" and though it's been nearly a decade since you posted it, I just wanted to point you at something I...

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@demofox afaik its the only thing that's even sketched in the direction you outlined in your post, which is still surprising to me.its currently open source as a vscode plugin but im working to make a...

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@demofox would also love to know if you've seen anything else in that direction! i know some studios have internal versions of similar tooling or just fallback to odin in unity or unreal datatables (or...

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Just wanted to post that I'm still looking for a job post possibility space collapse! I'm senior C#/Unity dev with a focus around data tooling and gameplay systems architecture. I've shipped and have...

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hey do you need to share some images with people? maybe you want to make a collaborative photo album? do you hate user accounts and auth and wish there was something simpler (did you really try to...

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ziggy looks like a really interesting data-definition language! has an LSP and import system/etc. to help resolve and improve edit-time type checking https://ziggy-lang.io/

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derpnet is a header only, end-to-end encrypted networking library for windows:https://github.com/mmozeiko/derpnet

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I’ve adjusted to mostly using dotnet watch by default these days and it’s hard to go back to contexts without easy hot reload. It’s the type of thing that seems like a gimmick until you see how...

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Excited to announce my new podcast!GAME DATA interviews creators about #gamedev through the lens of data management. I try to understand how people think about, author, and manage their data and follow...

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#screenshotsaturday#gamedev got the mobile site for the engine looking “not awful”

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